On and off over the past few years, I've toyed with the idea of making an adventure game. Like all genres, adventure games range from creative, funny, and challenging, (Grim Fandango, Myst, Submachine, Day of the Tentacle, The 7th Guest, and Sam & Max,) to the horribly boring and downright insipid (Scratches.) So my goal is to make a game that's fun, just challenging enough, and doesn't take an eternity to make. In the end, I want to sell it online for about $5 a download.
Originally, I was going to make the game with 3D panoramas. The only problem is, when you do realistic detail, then people expect a realistic game. Doors should swing open. There should be animated transitions between shots. Characters should be realistically animated. As the game takes place in a house, I really don't need a fantastic level of realism. Also, nothing is more annoying when playing an adventure game than having to wait for transition after transition with slow creaking doors to get from room to room. Like Al Lowe's original Leisure Suit Larry games, or back in the 90s when Lucas Arts was more interested in making fun adventure games for the PC rather than Star Wars arcade games for the Playstation, I want the game's enjoyment to come from humor and an interesting storyline rather than how it looks.
Also, while I've already made models for half of the house, drawing the locations would get me done a hell of a lot quicker.
Anyway, here are two screenshots of the bedroom location. One is hand-drawn, one is CGI. Which kind of game would you prefer?
(Yes, it's based on the bedroom I had growing up in NJ)